Kysin Keep Questline

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Re: Kysin Keep Questline

Post by Howie Feltersnatch on December 27th 2011, 1:29 pm

It was to get rid of the -300 next so that I could deal damage more often. Your taking the 20 bane regardless, it just just if it's spread out or not and if you get to deal damage in return.

Basically, it was what I had to do due to the lack of lightning/shifting charms.

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Re: Kysin Keep Questline

Post by MeDeFe on December 27th 2011, 3:24 pm

Rapier is an EA so the bane is extended 1 turn, it's extra damage that you take. Also, you forgot to include Blazing Inferno, a guaranteed 70 damage.

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Re: Kysin Keep Questline

Post by Obadiah on December 28th 2011, 8:19 am

It only took 100 AP once, most of the time I clear it in one to three tries with my setup.

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Re: Kysin Keep Questline

Post by MeDeFe on December 28th 2011, 1:06 pm

Anyway, I have 5 now and will shortly be on my way back to Wildhowl.

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