Lair of the Artificer

View previous topic View next topic Go down

Re: Lair of the Artificer

Post by Howie Feltersnatch on December 23rd 2010, 11:57 pm

Fight 1: Each Pressure plate loses 300 life when certain runes are played. All 4 have different triggers.

Spoiler:
Mithril Axe x5
Icy Slasher x2
Earth Blast x5
Charged Fist x3
Smelting Claws x5

Howie Feltersnatch
Retired Lieutenant General
Retired Lieutenant General

Number of posts : 2900
High Path or Class : Berserker
Avatar URL : Estiah
Headshot : Estiah

Back to top Go down

Re: Lair of the Artificer

Post by shadowmirror on December 24th 2010, 2:55 am

Ah,I just finished this dungeon.

First fight: finished in 15 turns will give you a achivement,it is quite easy,just just 14 charms(2 more for preventing you from exhaustion) with two rune,like Icy Slasher is Axe and Forst.
You need at lest 6 runes for each type: [V]ita spell,[K]ata spell,[D]eadly weapon and [M]assive weapon.
Availalbe combines are various.

Fight 2:You'll get negative CPB,but use fist weapon will give you melee CPB as the Frost will give you magic,just stack one of them.

Fight 3:Enemy will get spirit CPB from the Aura,just get him down as soon as possible,the king's spirit sap crown will be helpful.Also,if you purged him or use -aura duration to eliminate his aura,he will be a ground beef.

Fight 4 is very complex,almost each type of runes you used will cause diffierent changes,use same runes successively will cause enemy's twice hit,but not hurt badly.
I passed with projection deck(armor and ward runes won't cause anything) with Persistent Disease (debuff will +2 your aura,and give enemy 80 armor+ward).
Don't use buff runes,it will give him spirit cpb.

shadowmirror
Estiah
Estiah

Number of posts : 41
High Path or Class : Assassin
Avatar URL : Shadowmirror
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by Xyel on December 24th 2010, 7:06 am

Fight 1-3, what shadowmirror said.

Fight 4:
you can also pummel through with CPB while using some fire charms to revert his spirit cpb.

I used this
Spoiler:
Firebrand x5
Glorious Fire Staff x5
Blood Pact x5
Release Karma x5
Immolation x5
Hyphused Swinger x5
Mithril Axe x5
Double-edged Tellium Axe x5
Bronze Short Swords x1
Pair of Stone Swords x4
Copper Daggers x5
Pyric Charge x5
Steel Axe x3
Axe of Resolve x5

Xyel
Estiah
Estiah

Number of posts : 269
High Path or Class : Mage
Avatar URL : Profile
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by MeDeFe on January 17th 2011, 8:16 am

I did Fight 4 with a combination of debuff (for the aura extension) and tech. Dealing over 500 damage with a Sage Training is fun I tell you. Don't have the replay any more, though.

A monk could pull off the same trick. You can easily get 8 auras going at once, each giving you +8 or +9 to your next attack with the banes from the debuff chipping away at the cumulative defense.

MeDeFe
Estiah
Estiah

Number of posts : 124
High Path or Class : Pyromaniac
Avatar URL : Profile
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by Tabernacle on January 17th 2011, 1:39 pm

Projection and banes work just fine for fight 4. Debuff extend your auras and gives the core some armor and ward. With the right mix, you can get basically infinite auras. Crystal of the dawn is obviously the right choice for this kind of tactic. Stick to just armor, ward, debuff and tech if you do it this way.

Tabernacle
Estiah
Estiah

Number of posts : 262
High Path or Class : Druid
Avatar URL : Profile
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by lessigfan on February 4th 2011, 1:55 pm

Fight 1 sample deck
Spoiler:
Selected gear: 16/63 charms
Bone Freeze x1 [1x kata & 1x vita runes]
Charred Earth x5 [5x kata & vita runes]
Slash and Thrust x4 [8x massive runes]
Nightmare Blade x2 [2x deadly, 2x kata runes]
Frigid Damsel x2 [2x deadly, 2x vita runes]
Blade of Burning Sorrow x2 [2x deadly, 2x kata runes]
Total of 16 charms, 8x massive, 6x deadly, 8x kata, 8x vita runes
Fight 2 - as shadowmirror said, stack frost or fist.

Fight 3 is dead easy with banes & crown of prestige, especially if you have black death. For example:
Spoiler:
Selected gear: 50/63 charms - all magic banes
Black Death x5
Crown of Prestige x5
Deep Shadow x5
Dark Siphon x5
Grim Presence x5
Black Torture x5
Persistent Disease x5
Chaotic Decay x5
Petrification x5
Hateful Flame x5
Fight 3 is also really easy with summons if you have Tongue of Thallios
Spoiler:

Crown of Prestige x5
The Tongue of Thallios x5
Lesser Summoning x5
Mana Leech x5
Phoenix Offspring x4
Hound x5
Yellow Whelp x5
Skeleton x4
Empathy x5
Earth Link x5

Sample deck for fight 4, using xyel's strategy (100% success rate):
Spoiler:
I use ward/armor, CPB melee, and axe/twinblades runes with some fire in between.

Selected gear: 63/63 charms
Pyric Charge x5
Blood Pact x5
Release Karma x5
Dancing Flames x5
Glorious Fire Staff x5
Wizard Flame Sword x5
Wall of Flames x1 - I only have one
Heaven's Finger x5
Traitor's Blade x5
Battle-Molded Axe x3
Glorious Slayer x5
Giantslayer x5
The Decapacitor x5
Accoutrement of Misery x1 - I could add more, but it works so why bother
Ruler's Helm x3 - more helpful than you'd think

lessigfan
Retired General
Retired General

Number of posts : 3477
High Path or Class : Inquisitor
Avatar URL : My Profile
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by SinMan on October 15th 2011, 12:56 am

I've been trying to beat fight 4 with what I have (beat it a couple of times so far). I just spent some time figuring out the interactions, here are the results. Expect I will do better tomorrow now that I see the interactions better.

Debuff
Your Aura +2
Core Armor and Ward +80

Tech
Core Next Spirit -10
You ? Magic damage

Spear
All Next Magic +50
Core +10 Melee ongoing

Fist
Core +2 Spirit ongoing
All +10 magic ongoing

Axe
You next melee -10
All +5 magic ongoing

Fire
You -8 magic ongoing
Core -1 spirit ongoing

Mace
Core +10 magic ongoing
All Ward -?

Holy
All +5 melee ongoing
You 100 melee damage

Earth
Core +110 next melee
All 100 Armor

Frost
You dizziness susceptibility
All -60 next magic

Sword
All +3 Next Spirit

Shadow
Core Cleanse
All -60 next magic

Summon
You -50 life
All 100 armor

Buff
Core Spirit +1 ongoing
All 250 ward

Lightning
Core Immune to next magic
All normalize

Twinblades
All 80 armor
All +50 next melee

Armor/Ward/Spirit do nothing special that I can tell so far.

SinMan
Brigadier General
Brigadier General

Number of posts : 406
High Path or Class : Warrior
Avatar URL : SinMan
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by Howie Feltersnatch on October 15th 2011, 1:21 am



Nice post, it help me fine tune my gear a bit

Howie Feltersnatch
Retired Lieutenant General
Retired Lieutenant General

Number of posts : 2900
High Path or Class : Berserker
Avatar URL : Estiah
Headshot : Estiah

Back to top Go down

Re: Lair of the Artificer

Post by SinMan on October 19th 2011, 10:13 pm

Here's what I ended up with and it seems to work every time in fight 4 so far.

Spoiler:

Mana Empowered Daggers x1
Siren's Songs x5
Maxim's Special x4
Hyphused Thruster x1
Mithril Short Swords x5
Persistent Disease x5
Accoutrement of Misery x5
Alloyed Tellium Daggers x4
Blood Pact x4
Animated Hammer x2
Balefire x2
Wall of Flames x2
Iceheart Fang x5
Tears of the Gods x5
Blacknight Flail x4
Metal Melt x5
Frozen Skin x4

SinMan
Brigadier General
Brigadier General

Number of posts : 406
High Path or Class : Warrior
Avatar URL : SinMan
Headshot :

Back to top Go down

Re: Lair of the Artificer

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum