Where we all must sup

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Where we all must sup

Post by Tabernacle on January 14th 2011, 11:04 pm

So I've finally gotten a decent setup for this dungeon. Still takes me about 120 AP per clear, but overall not too bad.

Fight 1:
The key to this fight is cumulative willpower and dual damage charms (should be really easy for zerkers, much harder for everyone else). Fury of the elements x 5 is pretty much required. Luminous idea is great. Next add what you have for cumulative WP (runed spear, cerulean rod, horned scepter, claws of dark wisdom, maybe a soul healing or two) and then a few good dual damage charms (I'm using deathknight's crest and permafrost). You need to be fast, so keep your deck short. 30 charms should do it.

Fight 2:
This one's really luck based. It sort of doesn't matter how good your deck is, if you don't get the right draw order, you're going to die.
OK, so it's you against Greydam, some soul harvester guy and this big old monster. You stand no chance of killing these guys without using the fight gimmick, so just go along with it.
To kill greydam, you need to put 24 rounds of focus on him. So run a bunch of cumulative focus charms. Hand of the lich, villianous fervor, guidance of the martyr etc.
To kill the soul harvester, you need to give him an extra action. Death spin works great since he has the lowest spirit of the bunch. However, if you draw your death spin while you're stacking focus on greydam, you'll probably get killed. I run a 22 charm deck with 2 death spins.
Once greydam and the soul harvester are killed off, the thrashing monster thingy kills itself in 4 turns.

Fight 3:
Lez and Nip part 3. So you're up against the infamous duo yet again. The key to this fight is to play or discard as many runes as possible in as short a time as possible. You want to run self spirit to get below 30 spirit as fast as you can. Also, you'll get stunned if you don't have any ward, so some ward charms are needed. The more runes you discard, the bigger magic buff you get every turn. My charms of choice for self spiriting are desperate fortress (only useful when pulled early though) and lay bare. Don't use EAs because you'll get punished heavily for them. Then it's all about the dual rune magic damage charms. Charred earth, permafrost, dawn's melody, consecrated soil, boreal spear etc. Run about 45 charms with 10 or so self spirit charms and pray for a good draw with the self spirit early.

Fight 4:
You and Yaxion against Maxim and his crew.
Two ways to go about this fight, AOE spirit short deck or the gimmick way. 5 dark heirlooms, 5 pandas and 5 psychic cries can work as long as the opponents don't pull a bunch of lawful wills and you get a halfway decent draw order. Terrible ideas are a decent add since they can eat away a little WP before your psychic cry smack down.
The gimmick way is to give yaxion as much willpower as you can. Ukkos indifference, mind cheer, circle of hands and lawful will are pretty much it unless you're a heirarch or paladin. Add some survival charms (song of chaos, lightning spike, wisdom of the repentant, blood aegis etc) and hope you get a good draw. You need to get about 20 WP on yaxion before you get killed (and you will get killed) to stand a chance of taking out the enemies.
Edit: There's a useful mechanic that I overlooked when I wrote this up. If the guy who plays hesitation is focused, he stuns the group when he plays hesitation. This is super useful because it gives you 240HP heal and ensures that everyone get's normalized. Add some nature's claws to your AOE willpower gear.


Last edited by Tabernacle on February 28th 2011, 1:39 pm; edited 1 time in total

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Re: Where we all must sup

Post by shadowmirror on January 18th 2011, 11:52 pm

On no,the first fight,at last can't my assassin escape from the black hand of Fury of Poerty?

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Re: Where we all must sup

Post by Street Sweeper Arias on June 30th 2011, 9:14 pm

Got an example fight to post?

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Re: Where we all must sup

Post by Tabernacle on June 30th 2011, 11:58 pm

http://www.estiah.com/character/combat/replay/id/36095146/owner/49854

http://www.estiah.com/character/combat/replay/id/36095195/owner/49854

http://www.estiah.com/character/combat/replay/id/36096238/owner/49854

http://www.estiah.com/character/combat/replay/id/36096269/owner/49854

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Re: Where we all must sup

Post by lessigfan on August 15th 2011, 3:24 pm

Medefe asked me to put my WWAMS decks up, so here they are. No class or epic charms (other than FoTE), and only one or two high level charms.

Fight 1
Spoiler:
Selected gear: 30/66 charms
Shortdeck with charms that do damage & have cumulative will.

Cumul Will & Damage
Fury of the Elements x5
Claws of Dark Wisdom x5
Dragon Rage x5 - you'll earn these through farming the dungeon, they'll really help
Runed Spear & Cerulean Rod are fine too
Luminous Idea x5 - nice addition

Melee/Magic - just the best you've got
Permafrost x5
Blades of Malice x5

Fight 2
Spoiler:
Shortdeck with cumul focus and a few death spins.

Selected gear: 21/66 charms
Guidance of the Martyr x5
Hand of the Lich x5
Lethal Resolution x1
Glass Knives x3
Drug Inhibitor x5
Death Spin x2

Fight 3
Spoiler:
Tab's setup all over again - shortdeck, self spirit, double runes

Selected gear: 46/66 charms
Desperate Fortress x5 - self spirit
Lay Bare x5 - self spirit

All Double Runes
Permafrost x5
Charred Earth x5
Consecrated Soil x5
Barren Earth x4
Dawn's Melody x5
Bone Freeze x2
Boreal Spear x5
Dancing Flames x5

Fight 4
Spoiler:
Tab's setup once again, you need AoE will and some armor/ward/debuffs

Selected gear: 35/66 charms
Nature's Claw x5
Mind Cheer x5
Tempered Will x5
Lawful Will x5
Song of Chaos x5
Lightning Spike x5
Blood Aegis x5

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Re: Where we all must sup

Post by Obadiah on August 16th 2011, 8:11 am

Awesome, thank you Lessig.

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Re: Where we all must sup

Post by shadowmirror on August 21st 2011, 12:40 am

hum,there are a little diferent from my deck with Lessig,

in fight 1,I used more EA attacks,the effect which gave u +next melee/magic was curse,so you could get more by EA.

and in fight 4,I added some cumul focus to make them stun more.

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Re: Where we all must sup

Post by MeDeFe on October 5th 2011, 5:17 am

I've not had any luck with either Lessig's shortdeck or with EA abuse.

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Re: Where we all must sup

Post by Howie Feltersnatch on October 5th 2011, 11:36 am

Here is what I used

Gear-Fight 1 EA method:

Gear 'Sup F1' By Howiefeltersnatch: (57 charms)

Fury of the Elements x5
Claws of Dark Wisdom x5
Cerulean Rod x5
Luminous Idea x5
Blades of Malice x5
Sylan Daggers x5
Soul Cleanse x5
Dusk Cape x3
Sonic Blade x5
Magic Shackles x5
Rapier x5
Honor Thrust x4

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Re: Where we all must sup

Post by MeDeFe on October 5th 2011, 2:56 pm

I finally got it to work by taking out the Claws and putting in Slowing Blast. If the Elite Assassin is alive while you keep pounding on the other, you lose to the triggered auras. The Debuff rune really helps you focus.

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Re: Where we all must sup

Post by Tabernacle on October 5th 2011, 2:59 pm

I like aftershock (earth/debuff) and undermine (after you clear a few times at least) for my debuff runes in my decks.

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Re: Where we all must sup

Post by MeDeFe on October 5th 2011, 4:39 pm

Sadly, I lack the necessary Constitution for the former and the Dexterity for the latter. Besides, banes make them stronger, so something that deals damage might work better than Undermine.


Also: How come Blood Pact hasn't been mentioned for Fight 3 yet? BP and Baralas' Legacy are a pretty good combination there. I ran a 60-charm deck with BP, Lay Bare and Desperate Fortress. It worked well and looks likely to be consistent. The MPTs need replacing, though, I'm thinking Hand of Sulfur would be a good alternate addition.

Spoiler:
Lay Bare (5)
Desperate Fortress (5)
Blood Pact (5)
Permafrost (5)
Nightclaws (5)
Enhancing Light (5)
Dawn's Melody (5)
Mana-Powered Thruster (5)
Icecaller (5)
Baralas' Legacy (5)
Charred Earth (5)
Dancing Flames (5)
http://wl.attrib.org/estiah/replay/64e46568



I haven't had any luck with either proposed strategy for Fight 4 so far. I have this feeling that Decoy might be a not all bad addition, though. My problem has been that I die approximately by the 10th round with the spirit setup, and by the time Yaxion has at most 15 WP with the gimmick setup. A little bit of vanishing might help a great deal. Time to fight some level 52ers I guess.

Edit: Nevermind, I noticed it's a curse that triggers every action you take. I came quite close with the following deck, though.
Spoiler:
Circle of Hands (5)
Mind Cheer (5)
Lawful Will (5)
Song of Chaos (5)
Wind Demon Claws (5)

The problem is that Yaxion has to kill Maxim and the Scholar on the same turn. Moment of Clarity appears to trigger after Hesitation, and if the Scholar dies while another enemy is still alive you've pretty much lost.

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Re: Where we all must sup

Post by Howie Feltersnatch on April 14th 2012, 7:50 am

WWAMS Fight 4 - Willpower:


Gear 'Sup F4' By Howiefeltersnatch: (40 charms)

Lawful Will x5
Nature's Claw x5
Mind Cheer x5
Song of Chaos x5
Blood Aegis x5
Lightning Spike x5
Fervor's Flames x5
Circle of Hands x5


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Re: Where we all must sup

Post by Bastiondar on April 14th 2012, 11:05 am

thanks howie, i have all of those except fervor's flames. I'll make 5 and try it again.

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Re: Where we all must sup

Post by Howie Feltersnatch on April 14th 2012, 5:40 pm

Any AoE cumulative willpower charms will work, I just threw in all I had that would get the other guy more WP

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Re: Where we all must sup

Post by Howie Feltersnatch on July 24th 2013, 10:54 am

Fight 4 - Spirit Short Deck:

Curse of Pandamius x5
Terrible Idea x5
Ghyzochrome Enabler x5

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Re: Where we all must sup

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