Bloody Deliverance

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Bloody Deliverance

Post by MeDeFe on July 14th 2012, 4:17 pm

Fight 1:
The diseased flame bomb loses 2 life for each magic damage modifier on you and steals them every turn. It has a chance of dealing magic damage if you don't have any willpower or no positive magic damage modifiers. To make things hard it puts banes on you that give you -next magic and knocks some WP off you every now and then. You have 28 turns to kill it, so shortdeck. The holy trinity is Mana Needle, Soul Healing, and Cascade Effect. Other than those put in charms that give you +next magic, WP, or both.

Example Deck:
Erythic Flames x5
Glorious Resolve x5
Cascade Effect x5
Energy Wave x5
Blue Dragon Bone x5
Soul Healing x5
Mana Needle x5



Fight 2:
Your "ally" immediately gives you 10 WP and puts a curse on you that gives you 2 WP every action you take, the problem is that you lose 100 life whenever you have more than 20 WP. The other problem is that your opponent periodically heals 100 damage for each point of WP on you above 3. I think this fight was designed with self-spirit and AoE WP and armor/ward destruction in mind. Lay Bare, Cataclysm, Transcendence and Blood Pact are probably essential. If you maintain a positive ongoing melee modifier your opponent will periodically destroy 4 WP on you and give you a huge +next melee boost. I also threw in Exorcism and Scepter of Gregorius, and filled the rest with Hyphused, Permafrost and Blightwood Blade.
This fight can probably be shortdecked with 30-35 charms, but finding the ideal balance will probably take some time.


Haven't gotten to the other fights yet.

MeDeFe
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Re: Bloody Deliverance

Post by MeDeFe on July 16th 2012, 9:15 am

I tried the healing route for fight 3, keeping all my allies alive. It didn't work. I think Purifying Flames, Fervor's Flames and Heavenblaze may all be necessary for that to work. Otherwise you don't trigger the lifeloss often enough. The next time I'm in the vicinity I think I'll try a Jasper Rosary/God's Promise approach, 20000 damage shouldn't be so difficult.

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Re: Bloody Deliverance

Post by Howie Feltersnatch on July 18th 2012, 2:44 pm

Theres were all with my first victory through, so there might/probably is some room for improvement.

Fight one, exactly as Medefe said, I used a slightly different deck

Bloody D Fight 1:

Erythic Flames x3
Cascade Effect x5
Energy Wave x5
Mana Needle x5
Blue Dragon Bone x3
Lightning Bugs x5
Luminous Idea x5

Fight 2: I looked for almost anything that used willpower up.

Bloody D Fight 2:

Cataclysm x5
Lay Bare x5
Haunted Fang x5
Brutal Blow x5
Blood Pact x5
Hyphused Swinger x5
Hyphused Slasher x5
Blightwood Blade x5
Exorcism x5
Scepter of Gregorius x5
Transcendence x5

I initially tried my guild aura deck just to get an idea of what the fight was. It almost beat it so I just tweaked that a little, removing any magic, some group charm. I didn't worry about keeping anyone alive, just went about my business. Key charms are Bull faced banner which gives him +next magic build up which is not used and mana-powered thruster which uses that against him.

Bloody D Fight 3:

Lull Slice x5
Corrupted Fireblade x3
Pride of Shaula x3
Niflungar Lance x2
Niflungar Spear x5
Bull-Faced Banner x5
Wind Demon Claws x5
Claws of Dark Wisdom x2
Infusion of Light x4
Grace of Adhara x4
Lawful Will x5
Kysin Stalwart Defender x5
Hammered Pilum x5
Crystalline Ice x5
Star Gauntlets x4
Menacing Stormfront x1
Mana-Powered Thruster x5

Fight 4 took a while, I tried salamath's to restore my ally for another -300 ongoing shot but for some reason he can't be restored. I tried a hug/Kiss of Lesath strategy and he can not be slowed down either. then went with a - ongoing strategy to keep the attacks off you. Took a bit of tweaking but finally success. key charm is Bolts from the blue, if that doesn't come out early you are done. Also try to limit magic use to just that charm so you don't lose your built up - next magic.

Bloody D Fight 4:

Lawful Will x5
Star Gauntlets x4
Crystalline Ice x5
Infusion of Light x4
Boiling Blood x5
Grace of Adhara x4
Black Pearl Ring x5
Master's Gloves x5
Golem's Heart x5
Lull Slice x5
Bolts from the Blue x5
Pure Vita Earrings x5
Ivory Needles x5
Mana-Powered Thruster x5

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Re: Bloody Deliverance

Post by Howie Feltersnatch on August 3rd 2012, 9:45 pm

Fight 3 replay as requested:

http://wl.attrib.org/estiah/replay/20d6a95e

Fight for where I got the achievement, just because:

http://wl.attrib.org/estiah/replay/eaf4428

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Re: Bloody Deliverance

Post by Bastiondar on August 4th 2012, 12:11 am

Thanks for the replay. Jeez. I was wondering how the heck you could beat fight 3 without letting your teammates die. I'm thinking "wtf, no way he could power through that." I stand corrected. Just goes to show that alot of charms that I never thought I'd use (so I never crafted or bought) can be very useful. Never got the bull faced banners, argh.

I almost beat it today, but didn't have enough healing. I think that's how I have to beat it as I'm lacking several other necessary charms for a melee strat. Gotta hit up Lumina, I think for some Braziers. 4 of them and I should be set.

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